is about using the OpenGL Shader Language
GLSL with 
the free and open Python Library 
Pyglet.
(Hier ist die deutschsprachige Version) 
I finally decided to put my GLSL experiments online - as an inspiration to other
programmers. Hopefully this will be evolving into an “intermediate level tutorial”
for Shader Programming in GLSL.
This is all free and open source - use it at your own risk and have fun with it !
I use the free software tools I found best for me to make graphics
applications.
I found Pyglet when I was looking for
-  Rapid Prototyping for Graphics Applications 
-  OpenGL Programming with GLSL 
-  Cross Plattform OpenGL Support (Windows, Linux, perhaps others) 
-  Easy Installation (preferably USB-Stick portable) 
Let us begin:
- 
- 
-  Example 1-  Start with making the OpenGL Pyglet Example Program  “graphics.py” interactive (no GLSL here) 
 
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-  Example 3-  adding a nice texturemap, introducing pyglet resources 
 
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-  SOON ! -  Example 6 Vertex Offset Shader for Deformable Objects
-  Example 7-  Anisotropic Specular Highlights for Hair with GLSL (hair, brushed metal, silk) 
 
-  Example 8-  Environmental Bump Mapping with GLSL Cube Mapping 
 
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-  The Grab Bag- : useful stuff and tools - Bumpmap Converter, Realtime Shadows 
 
- 
 If you find Bugs, Improvements or just want to say hello: write to pythonstuff_at_gmx_dot_at.
If you find Bugs, Improvements or just want to say hello: write to pythonstuff_at_gmx_dot_at.
You can even spend your Bitcoins here: 148DAL93PntFgkC4K4JDGmZDW5Wt7CgPyn